Various bone environment assets I created for the Orc art set for Robot Entertainment's Orcs Must Die! Unchained. Started in 3ds Max and sculpted in Zbrush and textured in Photoshop and finally in Unreal 3.
These were a lot of fun to work on. The large jawbone is a 3 trap wide lane 'arch' and the leg-bones are the support beams. Most of the bones have versions of the same asset with and without wraps.