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Orcs Must Die UNCHAINED: Orc Bone Assets

Various bone environment assets I created for the Orc art set for Robot Entertainment's Orcs Must Die! Unchained. Started in 3ds Max and sculpted in Zbrush and textured in Photoshop and finally in Unreal 3.

These were a lot of fun to work on. The large jawbone is a 3 trap wide lane 'arch' and the leg-bones are the support beams. Most of the bones have versions of the same asset with and without wraps.

Orc jawbone arch Zbrush sculpt

Orc jawbone arch Zbrush sculpt

Orc leg-bone support Zbrush sculpt

Orc leg-bone support Zbrush sculpt

Orc full arch Zbrush sculpt

Orc full arch Zbrush sculpt

Orc bone assets in Unreal 3

Orc bone assets in Unreal 3

Orc Rift bone/tusks and bridge trim with rope

Orc Rift bone/tusks and bridge trim with rope

Orc Rift bones and bridge trim in Unreal 3

Orc Rift bones and bridge trim in Unreal 3

Orc Rift bones in the Unreal 3 editor

Orc Rift bones in the Unreal 3 editor