I am a passionate 3d artist with a background of over 25 years of
game development defining environment objectives and transforming
initial ideas into real time entertainment for PC and mobile games.
Highlights of my experience include:
· Collaborate with internal art team, leads, and producers to
understand and communicate visual goals of the project to external
partners
· Provide detailed feedback and approvals to external partners to
ensure assets are delivered on time and on target in terms of quality
and project specifications
· Create, maintain, and distribute OS packages that capture the
functional requirements and the visual direction of the assets
· Worked closely with a highly creative team of artists to create and
refine the look and style of the environments and props
· Created polished high poly assets along with efficient low poly
counterparts while keeping an eye on the silhouette, iterations as
needed